Virtual Human Interaction Lab – Stanford University
{ VHIL in the News }
Catalyst: Avatars, ABC TV (Australia)
- What are the psychological consequences of spending more time in virtual worlds than in actual reality? That's what the Virtual Human Interaction Lab is dedicated to answering. Graham Phillips of ABC TV (Australia) explores Avatar research at VHIL. VIDEO
Virtual game of life, Bangkok Post
- VHIL is studying how gamification techniques can be applied in the workplace to improve employee performance. PDF
Real-world beaming: The risk of avatar and robot crime, BBC News
- VHIL is currently studying the impact of Kinect technology. Capturing an individual's gestures is potentially a powerful tool in the hands of an identity thief. Non-verbal behaviour, like the way you walk, is more revealing about you than what you decide to put on Facebook. PDF
Your Kinect Is Watching You: The amazing, disturbing things your gaming console can learn about you., Slate
- Game platforms like the Kinect continuously observe your nonverbal behavior. Movements and gestures may seem harmless to share with others, but decades of psychological research demonstrate that the way you move is more revealing than what you say. VHIL and other labs are starting to study what the Kinect and other gaming systems reveal about you. PDF
Avatars set to shape real-world habits , New Scientist
- The shift to a world where virtual experiences are common - and almost as intense and meaningful as real ones - presents powerful psychological opportunities. VHIL studies demonstrate how virtual worlds can translate to the physical world. PDF
Stanford lab makes virtual reality more life-like, SmartPlanet
- At the Virtual Human Interaction Lab, Professor Jeremy Bailenson has created a thoroughly convincing virtual reality environment. SmartPlanet's Sumi Das tours the lab to find out what technology makes it happen and how VR is likely to be used in the future. VIDEO
Take a tour of the virtual future at Stanford, Stanford Report
- VHIL researchers use their cutting-edge lab to predict what household technology is going to be like in the future and how that's going to affect people. Public tours of the recently renovated lab are now available. VIDEO, PDF
2011
Beam me up, Scotty – for the future of sustainability, The Guardian
- VHIL uses avatars to help people understand climate change. PDF
Face Reality with Age-Morphed Photos, Wired Magazine
- Responding to VHIL research, Allianz plans to start offering age-mophed photos for 401(k) enrollees. PDF
Brown v. Entertainment Merchants Assn, Supreme Court of the United States
- Supreme Court Justice Alito quotes Infinite Reality in his concurring opinion concerning the future of video games: “Technological developments powering virtual worlds are accelerating, ensuring that virtual experiences will become more immersive by providing sensory information that makes people feel they are ‘inside’ virtual worlds" PDF
A Museum of Virtual Media: The brain doesn't much care whether an experience is real., Natural History Magazine
- Infinite Reality authors Jim Blascovich and Jeremy Bailenson imagine a hands-on Museum of the History of Virtual Reality Technology. PDF
The Reality of The Virtual, The Wall Street Journal
- When you put on the head-mounted display and chop down a virtual redwood, VHIL's haptic floor allows you to feel the forest shudder under foot. PDF
Infinite Reality - A Discussion with Jeremy Bailenson, KQED Forum
- What do digital virtual realities tell us about how the mind works? KQED radio program featuring the author of Infinite Reality. MP3
Plugging In: How Computer-To-Computer Trumps Face-To-Face, Psychology Today Magazine
- VHIL studies indicate that in the future mediated interactions will be more intimate than face-to-face ones.
Virtual Reality and Social Networks Will Be a Powerful Combination: Avatars will make social networks seductive is altering human behavior and social interactions, Los Angeles Times
- Blascovich and Bailenson are ideally situated to write this guide to the new world coming; they are scholars in the field who communicate complex ideas to readers without seeking refuge in techno jargon. PDF
Infinite Reality book review - The 'virtual revolution' is altering human behavior and social interactions, Los Angeles Times
- Blascovich and Bailenson are ideally situated to write this guide to the new world coming; they are scholars in the field who communicate complex ideas to readers without seeking refuge in techno jargon. PDF
Virtual Aging Photos May Offer Incentive To Save, CBS 5 ConsumerWatch
- Researchers at Stanford say having a clear visual image of how we might look like at retirement age could help us face reality and better plan for it. VIDEO
A Greener Future, Maclean's
- Infinite Reality authors say people will be able attend "virtual meetings" in the form of highly realistic three-dimensional avatars instead of paying the personal and environmental toll of flying across the country. PDF
Virtual reality alters real world behavior, APM Marketplace Tech Report
- In VHIL researcher Grace Ahn's study, participants used less paper after cutting down a virtual tree. MP3, PDF
3-D Avatars Could Put You in Two Places at Once, The New York Times
- In their new book, Infinite Reality, Dr. Blascovich and Dr. Bailenson insist that 3-D conferences with avatars are nigh because consumer technology has suddenly caught up with the work going on in their virtual-reality laboratories in academia. PDF, VIDEO
Seeing is Believing: A new book examines how virtual reality is impacting our lives and culture, Brain World
- Virtual Reality fools the brain into believing that digital events are actually ocurring - Brain World interviews Infinite Reality co-author Jeremy Bailenson.
New virtual reality research – and a new lab – at Stanford, Stanford Report
- Cutting down a virtual redwood with a virtual chainsaw may lead you to save trees by recycling more paper. That finding is an example of how real-world behavior can be changed by immersing people in virtual reality environments – a notion that is at the heart of work under way in Stanford's Virtual Human Interaction Lab. VIDEO, PDF
Meet 'Future You.' Like What You See?, The Wall Street Journal
- To increase retirement investment by young people researchers are tapping into the Proteus effect, behavioral alterations in the real world that are triggered by changes in how our bodies appear to us in a virtual world. VIDEO, PDF
Your Avatar, Your Guide: Seeing a digital doppelgänger can change your mind—for better or worse, Scientific American
- VHIL is exploring how doppelgänger avatars can be effective in advertising or in therapy to clients who have phobias or social anxiety. PDF
Virtual Self, NSF Science Nation
- Evidence from VHIL research on Avatars suggest that you start to become the idealized person you imagine. VIDEO, PDF
Separation Anxiety: Now that there's no escaping the digital world, research is getting more serious about what happens to personalities that are incessantly on, Stanford Magazine
- VHIL research in the areas of politics and education show how Avatars offer the possibility of self-presenting much more effectively. PDF
2010
Virtual Reality Study Encourages Subjects to Save for the Future, ABC World News
- Hal Ersner-Hershfield's VHIL study, conducted with the Stanford Center of Longevity, shows subjects in an "aging mirror" allowing them to see what they'll look like when they reach retirement. PDF, VIDEO
In Cybertherapy, Avatars Assist With Healing, The New York Times
- VHIL studies show that people psychologically internalize their virtual experiences. PDF
Morality: Do your worst, virtually, New Scientist
- How immersive virtual reality can be used as a tool to study moral dilemmas, including VHIL research on moral identity PDF
Virtual Lookers and Losers, Stanford Report
- Several VHIL studies show that people have trouble shedding appearence bias, even when interacting with avatars. PDF
Hey, is that avatar lying to me?, CNN SciTechBlog
- VHIL projects demonstrate how difficult it is to tell when someone is portraying a genuine version of themselves in a virtual world. PDF
Real fear in a virtual world, CNN SciTechBlog
- VHIL researcher Kathryn Segovia says people have real, emotional reactions to virtual reality. Virtual environments could be used to help with a person's fear of heights, or help someone with an eating disorder. PDF
Can avatars change the way we think and act?, Stanford Report
- VHIL researcher Jesse Fox shows how Avatars can change the way we exercise and eat, or the way we view women. PDF, VIDEO
2009
Cameron's Avatar and Stanford: Beyond Sigourney Weaver's tank top, The Dish
- Movie plotline synchs with VHIL research of virtual worlds and human behavior. PDF
The Virtual Self, USC Annenberg Program on Online Communities Speaker Series
- Bailenson sums up the current research of the lab in an hour-long talk at the Annenberg School of Communication. VIDEO
Putting VR to Work, PBS Frontline
- Jeremy Bailenson, the director of Stanford's Virtual Human Interaction Lab, details other uses of the virtual, from putting soldiers in Iraqi shoes to helping autistic kids socialize. VIDEO
The Avatar Effect, PBS Frontline
- Frontline visited Stanford's Virtual Human Interaction Lab to find out how all that time online affects our real lives. VIDEO
Stanford's virtual reality experiments transport knowledge to new vistas, San Jose Mercury News
- VHIL is studying ways a digital world intersects with the real one in places as familiar to almost everyone as Facebook and Nintendo's Wii. PDF
Testing virtual reality in the classroom, APA Monitor on Psychology
- In a range of studies, VHIL is showing that manipulating virtual versions of the teacher and classroom environment can help students pay attention and perform better. PDF
Portrait of an Artist as an Avatar, New York Times Magazine
- Scientists at Stanford’s Virtual Human Interaction Lab have found that avatars, with their artificial beauty and fantastical lifestyles, may represent more than wishful thinking on the part of the real people who create them. PDF
Reality Bytes, AmericanWay Magazine
- Professor Jeremy Bailenson and his graduate students are demonstrating how online lives affect off-line behavior, challenging a long-held assumption that it’s the other way around. PDF
2008
Standing in Someone Else's Shoes, Almost for Real, The New York Times
- The evidence that inhabiting another’s perspective can change behavior comes in part from VHIL virtual reality experiments. PDF
Weird Connections – Mimicry, Discovery
- People spend many hours a week interacting with digital others. VHIL uses the virtual world as a tool to understand the implications of this new form of social interaction. VIDEO
Digital Selves, KALW Philosophy Talk
- Jeremy Bailenson is featured on Public Radio's "Philosophy Talk". Intro, MP3
Vote for You!, ABC News ScienCentral
- Can facial similarity determine the result of a presidential election? VHIL face morphing research suggests that voters make decisions about candidates on very superficial features. VIDEO
Virtual Reality Check, NBC The Today Show
- If your avatar looks different from you, perhaps in some ideal way, how does that make you behave? The Today Show profiles VHIL virtual reality exercise research. VIDEO
How Second Life Affects Real Life, Time Magazine
- Bailenson's research suggests that the qualities you acquire online — whether it's confidence or insecurity — can spill over and change your conduct in the real world. PDF
Learning from the Virtual You, NPR All Things Considered
- Andrea Seabrook speaks with Jeremy Bailenson about his research into how people interact psychologically with their virtual-reality representations. MP3
Researchers Say Voters Swayed by Candidates Who Share Their Looks, Stanford Report
- VHIL experiments during presidential and gubernatorial elections indicate that facial similarity is enough to clinch votes. PDF, VIDEO
The Avatar's Influence, The Chronicle of Higher Education
- VHIL research shows that what people do in virtual reality doesn't always stay in virtual reality. Issue also features an opinion piece by Jeremy Bailenson on the benefits of virtual classrooms.
Seeing Is Believing: Maybe virtual reality isn't just a game anymore. Maybe its a way to build a better you., Stanford Magazine
- In Jeremy Bailenson's virtual reality lab, researchers are testing whether avatars can tell us something deeper about human behavior. PDF
Confidence Game, Boston Globe
- Mimicry, according to VHIL research, is a powerful tool to capture our trust. PDF
The (Not So) Real World, Palo Alto Weekly
- Yee and Bailenson found that people will conform to the expectations and stereotypes of the identity of their avatars.. PDF
Our Imaginary, Hotter Selves, Newsweek
- Proteus effect research at VHIL – the effect of appearance on behavior carries over from the virtual world to the real one. PDF
Study Links Voters' Choices to Facial Features, Stanford Daily PDF
You Remind Me of Me, The New York Times
- VHIL is testing the effects of different forms of mimicry using avatars. PDF, VIDEO
2007
The Promise of Parallel Universes, Science Magazine
- The Virtual Human Interaction Lab is featured in Science Magazine's special issue on virtual worlds. PDF, VIDEO
Virtual becomes reality at Stanford, San Francisco Chronicle
- How does the human identity change now that we're digital? An overview of VHIL studies and videotaped tour of the lab. PDF, VIDEO
Is This Man Cheating on His Wife?, The Wall Street Journal
- VHIL experiment shows that people socializing in virtual worlds remain sensitive to subtle cues like eye contact. PDF
Rethinking Old Age, Forbes
- VHIL digitally ages people to help them identify with their older selves. PDF
The Patt Morrison show, KPCC Public Radio
- Jeremy Bailenson discusses the psychology of Second Life participants. MP3
When the Virtual You Changes the Real You, Scientific American
- "60 second psych" on Jesse Fox's VHIL exercise experiment. PDF, MP3
How Politicians Will Con Second Life Residents, Telegraph UK
- Potential impacts of VHIL research on face morphing in virtual environments. PDF
The Mind-Bending New World Of Work: Reading Your Mood, Business Week
- Jeremy Bailenson and Clifford Nass investigate the expressions drivers typically have five seconds before they fall asleep. PDF
Study: Virtual Men Are Standoffish Too, ABC News
- VHIL Second Life study indicates that interaction in virtual envirionments are governed by the same social norms as in the physical world. PDF
Viral and Virtual, The Economist, PDF
The Coming Virtual Web, Business Week PDF
Don't Stand So Close to Me, NPR Bryant Park Project
- Nick Yee/VHIL featured in a video about personal space in Second Life. VIDEO
Stanford Lab Makes It a Reality: The Virtual Human Interaction Lab Uses Virtual Reality to Study Human Social Behaviors, Stanford Daily PDF
Virtual Reality Training Seminar
- VRITS (Virtual Reality Intensive Training Seminar) is a two week, intensive training institute on Immersive Virtual Reality. PDF
2006
Great Minds in Development: Manipulating Society through Technology, DevSource
- How does the world change when you have five arms? Jeremy Bailenson is interviewed in the "Great Minds in Development" video series. PDF
Concept of 'Personal Space' Survives in Virtual Reality, Nature
- With thousands of people using Second Life at any one time, Nick Yee and colleagues at VHIL realised it presented a chance to assess whether users interacted in similar ways to people in the real world. PDF
Weekend America, NPR
- Jeremy Bailenson discusses the Proteus effect in radio interview. Do people behave consistent with their digital or virtual self? MP3
News & Issues, KBS1
- Korean Broadcast System broadcast features VHIL research. VIDEO
What's in a Face? Testing the Familiarity-Likeability Connection, Washington Post
- VHIL collaborates with PCL and the Washington Post in face morphing experiment. PDF
Beyond Tomorrow, Discovery Channel
- VHIL face tracking research featured in Australian series. VIDEO
In Certain Circles, Two Is a Crowd, The New York Times, PDF
Framing Science: Advances in Theory and Technology are Fueling a New Era in the Science of Persuasion, The Observer, PDF
Future Summit: Virtual Worlds, CNN, VIDEO
For a New Personality, Click Here, New Scientist, PDF
Jaron Lanier on "Homonucular Flexibility", Edge, PDF
Avatar-Based Marketing, Harvard Business Review, PDF
2005 -
AI Seduces Stanford Students, Wired
- VHIL research demonstrates that the "chameleon effect" persists in digital environments. PDF
Virtual Criminals, Stanford Technology Brainstorm
Sometimes Jeremy Bailenson, the director of VHIL, turns his workplace into a crime scene. PDF
Imitation Makes Digital Characters More Lifelike, New Scientist, PDF
Step Into A World Where Reality Is Not As It Seems, Stanford Daily, PDF
Don't Tell Me Again: The Look-Alike Vote, Washington Post, PDF
Transformed Social Interaction in Virtual Reality: Nonverbal Chameleons, 2004 Media X Presentation PDF
Better Than Being There: Augmented Social Interaction in Virtual Reality, 2003 Media X Presentation PDF