ME 10AX: Design Thinking and the Art of Innovation
The fundamentals of design. Skills-based, experiential exploration in design. Topics include improvisation, needfinding, visualization, prototyping, radical collaboration, design communication, and storytelling.
Terms: Aut
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Units: 2
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Grading: Satisfactory/No Credit
Instructors: Crandall, R.; Geehr, C.; Kembel, G.
ME 10N: Form and Function of Animal Skeletons (BIOE 10N)
Preference to freshmen. The biomechanics and mechanobiology of the musculoskeletal system in human beings and other vertebrates on the level of the whole organism, organ systems, tissues, and cell biology. Field trips to labs.
Terms: not given this year
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Units: 3
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UG Reqs: GER:DBEngrAppSci
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Grading: Letter or Credit/No Credit
ME 11SC: The Art and Science of Measuring Fluid Flows
The roles of fluid flows in natural systems such as swimming protozoa and planet-forming nebulae, and technologies such as biomolecular assay devices and jet engines. The analytical background for fluid sciences. Phenomena such as shock waves and vortex formation that create flow patterns while challenging engineers. Visualization and measurement techniques to obtain full-field flow pattern information. The physics behind these technologies. Field trips; lab work. (Eaton)
Terms: not given this year
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Units: 2
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Grading: S/NC
ME 12N: The Jet Engine
Preference to freshmen. How a jet engine works; the technologies and analytical techniques required to understand them. Dynamics, thermodynamics, turbomachinery, combustion, advanced materials, cooling technologies, and control systems. Visits to research laboratories, examination of a partially disassembled engine, and probable operation of a small jet engine. Prerequisites: high school physics.
Terms: Aut
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Units: 3
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UG Reqs: GER:DBEngrAppSci
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Grading: Letter or Credit/No Credit
Instructors: Eaton, J.
ME 12SC: Hands-on Jet Engines
How jet engines transformed the world through intercontinental travel causing internationalization in daily life. Competition driving improvements in fuel economy, engine lifetime, noise, and emissions.
Terms: not given this year
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Units: 2
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Grading: Satisfactory/No Credit
ME 14N: How Stuff Is Made
The design and engineering of products and processes. Machined, fabric, food, and electrical goods. Tradeoffs in choice of serial, continuous, and batch fabrication. Final project: students research and create a web site about the engineering aspects of a product and its processes. Field trips to manufacturing facilities.
Terms: Spr
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Units: 3
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Grading: Satisfactory/No Credit
Instructors: Pruitt, B.
ME 16N: The Science of Flames
Preference to freshmen. The roles that chemistry and fluid dynamics play in governing the behaviors of flames. Emphasis is on factors that affect flame microstructure, external appearance, and on the fundamental physical and chemical processes that cause flames and fires to propagate. Topics: history, thermodynamics, and pollutant formation in flames. Trips to labs where flames are studied. Prerequisites: high school physics.
Terms: not given this year
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Units: 3
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UG Reqs: GER:DBEngrAppSci
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Grading: Ltr-CR/NC
ME 17N: Robotics Imitating Nature
Preference to freshmen. The dream of constructing robots that duplicate the functional abilities of humans and/or other animals has been promulgated primarily by science fiction writers. But biological systems provide models for the designers of robots. Building electromechanical devices that perform locomotory and sensing functions similar to those of an animal as a way of learning about how biological systems function. Walking and running machines, and the problem of giving a robot the capability to respond to its environment.
Terms: not given this year
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Units: 3
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Grading: Letter or Credit/No Credit
ME 18Q: Teamology: Creative Teams and Individual Development
Preference to sophomores. Roles on a problem solving team that best suit individual creative characteristics. Two teams are formed for teaching experientially how to develop less conscious abilities from teammates creative in those roles. Reinforcement teams have members with similar personalities; problem solving teams are composed of people with maximally different personalities.
Terms: Aut
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Units: 3
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Grading: Letter
Instructors: Wilde, D.
ME 21N: Renaissance Machine Design
Preference to freshmen. Technological innovations of the 1400s that accompanied the proliferation of monumental art and architecture by Brunelleschi, da Vinci, and others who designed machines and invented novel construction, fresco, and bronze-casting techniques. The social and political climate, from the perspective of a machine designer, that made possible and demanded engineering expertise from prominent artists. Hands-on projectsto provide a physical understanding of Renaissance-era engineering challenges and introduce the pleasure of creative engineering design. Technical background not required.
Terms: not given next year
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Units: 3
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UG Reqs: GER:DBEngrAppSci
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Grading: Letter or Credit/No Credit
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