Stanford
Leadership Network of Stanford Alumni
and Their Companies:
Innovation Ecosystems Network

Empowering Digital Self-Determinism

Digital technologies have revolutionized many aspects of our lives by enabling innovation in science, industry, and engineering. With the onset of the 21th century it took another leap forward by providing online services and new experiences that are enticing millions of individuals to engage in a broad range of activities, from private communication using VOIP to social interactions in social media and team playing in online gaming.

The orchestration of personal data has dramatically changed as businesses have become online entities with a broad exposure and individuals have engaged with those services, leaving around their scattered personal data and footprints. In the physical world, data use is highly nuanced and contextual. People use a repetoire of personnas as they interact with a variety different people; the information they share depends on the persona they want to portray in each context. In the digital world, users create different personas by creating different digital identities (e.g., accounts) for various tasks, manually separating the different contexts.

Existing practices of identity management only address active data collections. With the rise of the Internet of Things and sensors, data is increasingly being collected passively, and privacy notices may become untenable due to the sheer volume of requests. Intended data uses may not be known at the time of data collection, and what is considered personal may no longer be so clearly defined.

With these developments, privacy-enabling technologies need to evolve from primarily focusing on restricting personal data collection to a more holistic and nuanced view of the data lifecycle.  These functions must include managing the access, flow and use of data that are identifiable as personal information, to empower a trusted relationship between end users and service providers using this data.

Designing products and services for trusted relationships will require a combination of technology and policy frameworks that consider the context of data uses. New requirements must identify and balance the personal, social, behavioral, economic, and societal challenges involved.

Join us for an open dialogue among providers and consumers of digital technologies, policy makers, and researchers. Discussions will pursue an understanding of a common good, designing next generation digital services and policy frameworks that to empower individuals and businesses for digital self determination. We aim for insights that encourage trust, increase transparency, and enforce accountability.
Registration required
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Interactive Graphic Novel Approach to Guided Learning

Congratulations to Dr. Parvati Dev, Media X Distiguished Visiting Scholar, and the CliniSpace team on their fantastic Grand Prize performance at the 2012 Federal Virtual Worlds Challenge. CliniSpace BattleCare was built with the goal of training in the basics of battlefield trauma triage. The target audience is the 18-24 year old medic who is familiar with interactive technology and expects to receive both fun and learning through the same device.

In BattleCare, the learner plays the role of Airman Collins, who is the medic on duty in Gardez near the Afghanistan border. In the episode shown, Airman Collins learns the basics of A-B-C in triage, that is, checking for Airway, Breathing and Circulation in a trauma patient. His mentor, Sergeant Rodriguez, allows Collins to make his own choices (Discovery Learning) but provides feedback on the choices (Guided Discovery). The episode begins with the arrival of the trauma case and ends with successful stabilization and helicopter evacuation of the patient.

The rendering style, character positioning, and page layout is based on graphic novel conventions. Gesture-based interaction makes the learner feel like they are touching the patient. Exploration gives a sense of game play while the mentor's guidance means the learner does not get lost.

Innovation for Measurable Improvements in Knowledge Worker Productivity

This Media X research theme explores innovation for measurable improvement in the productivity of people who work with information. Seven new studies were initiated in June and were described at the January 23 Research Update.

Knowledge is the fuel of technology-based organizations. How that fuel is utilized is the difference between waste heat and rapid acceleration. The competitive arena has been altered. The Internet has levelled the playing field for access to information, and the competitive frontier has shifted to knowledge utilization and creativity. Nevertheless, there is a serious productivity gap between the knowledge that’s available and the way it is used.  Like a hole in a bucket, this gap is responsible for significant loss of resources and competitive advantage. Managing knowledge workers requires new tools, methods and insights at all levels.

Preliminary report available on request.

Publish on Demand

A legally trained printer now operates using the Stanford Intellectual Property Exchange (SIPX), developed at CodeX - The Stanford Center for Computational Law

SIPX facilitates legitimate access to content by providing a copyright registry, a copyright marketplace exchange, and a copyright clearance service that can connect with third party distribution platforms. Connected to a third party distribution platform, SIPX facilitates legitimate access to content.

Course readers for ECON, PHYSICS, and PSYCH were produced for Spring 2011 using the pilot deployment of Print on Demand to study issues of copyright in computational law. This Fall, course readers were produced and distributed in conjunction with the Stanford Bookstore: IHUM 76 – Voyagers and Visionaries; PSYCH 147; and ECON 101 – Freakanomics.  Professors wanting to participate in Publish on Demand should contact Franny Lee, Associate Director of SIPX.

Media X supports the Stanford Publish-on-Demand research theme and has hosted the Print on Demand pilot deployment in Wallenberg Hall.

More info here.

Media X Membership

Membership options include Strategic Partnerships, Affiliate Membership and Associate Membership.

Media X Research Initiatives

Media X research initiatives catalyze novel research themes by stimulating interdisciplinary teams of Stanford researchers to explore horizon questions of interest to the Media X member community.

Innovation for Measurable Improvements in Knowledge Worker Productivity

Publish on Demand

Changing Conversations: Energy Behavior

 

Learn more about Media X research

 

 
news
04.25.12

Preetha Ram
Emory University, OpenStudy
"Rethinking Educational Assessment Using CrowdSsourcing"
4:30 - 5:30 PM
#124 Wallenberg Hall

05.02.12

Jaeyoun Cho
Samsung
"Engineering for Human Interaction"
4:30 - 5:30 PM
#124 Wallenberg Hall

05.09.12

Symposium: Empowering Digital Self-Determinism
Registration required

05.16.12

Melanie Swan
MS Futures Group
"Health Futures: Participatory Medicine and Crowd Sourced Research"
4:30 - 5:30 PM
#124 Wallenberg Hall

05.23.12

Margarita Quihuis & Mark Nelson
Stanford Peace Innovation Lab
"Changing Behavior - Through Social Media"
4:30 - 5:30 PM
#124 Wallenberg Hall

05.30.12

Markus Strohmaier
Stanford BioInformatics, Graz University of Technology
"Extracting Semantics from Online Crowds"
4:30 - 5:30 PM
#124 Wallenberg Hall

06.06.12

Gary Wolf
Quantified Self
"Life Uploaded"
4:30 - 5:30 PM
#124 Wallenberg Hall

podcasts
Clifford Nass - Social Dynamics of Media Multitasking
Ryan Calo - Is Online Privacy Effective?
Renate Fruchter - Improving Team Collaboration
Byron Reeves - Games Promoting Positive Leadership
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